Game guide · MAUFITZ
Nurikabe: from controls to your first round
Read the aim of Nurikabe, then make your first move. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the example below to understand a decision. Read the objective before making your first input. Choose a clear next step rather than rushing through the instructions.
Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
Practice beyond the first move
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Refer to the controls when needed.
The purpose of your moves
Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Read that aim before choosing your first action. The example below illustrates a decision.
How a round unfolds
- Shade sea squares and leave islands white.
- Every island contains exactly one clue.
- Different islands cannot meet along an edge.
- Check puzzle verifies sizes, connectivity and forbidden sea blocks.
How to interact with the game
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. On a smaller screen, keep the active part of the board within view. Return to the rules if the result is unexpected.
Learn from a sample situation
An island labelled 1 is already complete, so its edge neighbours must be sea. Apply the same reasoning to the position in your own round. Check the stated objective.
Avoid this misunderstanding
Two numbered islands may not merge into one. Take a moment to reassess the position before continuing. Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board.
Answers about the rules and controls
For a quick reminder, what is the goal of Nurikabe?
For clarity: Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.
As a new player, how do I control Nurikabe?
Here is the relevant explanation: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
As a new player, what example helps explain Nurikabe?
For clarity: An island labelled 1 is already complete, so its edge neighbours must be sea.
For my first round, what should I watch out for in Nurikabe?
Two numbered islands may not merge into one.
For a quick reminder, what format does Nurikabe offer?
Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
As a new player, which play mode does Nurikabe use?
The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.
For this browser game, where should I start with Nurikabe?
The key detail is this: Shade sea squares and leave islands white.
On this playing page, do I need an account or a payment for Nurikabe?
Here is the relevant explanation: No player account or payment is needed. Game scores are recreational results, not cash prizes.
As a new player, how can I find Nurikabe again?
Here is the relevant explanation: Use the Games list or save this game page in your browser bookmarks. The Guide is linked from the playing page.
When I return, how do I report an issue with Nurikabe?
Use the contact form and include the game name, browser, device and the actions that led to the issue. Do not send passwords or payment details.