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MAUFITZ

RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · MAUFITZ

Play Forty Thieves Solitaire with the rules at hand

Treat this as a chance to practise one rule. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Take the next action only when the current step is clear. Before making a move, check the cards in view. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Give this approach a try

Before making a move, check the cards in view. Select a face-up card and then the destination pile or Empty slot. Check the relevant controls before continuing.

The purpose of your moves

Build eight suit foundations from ace to king. Return to the explanation when a decision is unclear. Before making a move, check the cards in view.

A walkthrough of the rules

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Choosing and moving on screen

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. A clear plan starts with the current position.

Work through an example

A club 5 can move onto a club 6, but a whole run cannot move together. Return to the explanation when a decision is unclear.

Notice this detail

Keep the active rule in mind. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.

Questions that come up during play

What is the aim?

Build eight suit foundations from ace to king. Look at the complete hand before deciding. Check the relevant controls before continuing.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the rule sheet as a reference. Check the relevant controls before continuing.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Begin with the objective. Return to the explanation when a decision is unclear.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Check the relevant controls before continuing.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Work at your own pace. Check the relevant controls before continuing.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Look at the complete hand before deciding. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. Work at your own pace. Take the next action only when the current step is clear.

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